1. The game gets a name: Watch Your Six. (Taken with instagram)

Enlisted Emmett’s tremendous help for a mere five minutes in trying to come up on a name for this game, and he nailed it with Watch Your Six. It’s got a lot going for it:
* the joy when an 11-year-old figures out his new game’s name means “watch your ass”
* military slang, which should appeal to a Call-of-Duty junkie
* the object of the game is to assemble a team of experts and complete three increasingly difficult levels of missions: of eight character types, you need four to beat level 1, five to beat level 2, and six to beat level 3 and win the game. You literally need to manage six characters successfully to win the game
* Deke loves games in which you’re actively involved in messing with the other guy’s chance to win as much as trying to win on your own. “Watch your six” is good advice—or an 11 year-old’s smack talk—on how to play the game with cutthroats.
Added color-coded team HQ’s to the four corners, and six prescribed buildings to the center portion of the board. Every other dotted line box is an empty lot where players can develop additional buildings to help their characters/complete more missions.
Every other space between the buildings is a road space for player movement.
So far, so good.

    The game gets a name: Watch Your Six. (Taken with instagram)

    Enlisted Emmett’s tremendous help for a mere five minutes in trying to come up on a name for this game, and he nailed it with Watch Your Six. It’s got a lot going for it:

    * the joy when an 11-year-old figures out his new game’s name means “watch your ass”

    * military slang, which should appeal to a Call-of-Duty junkie

    * the object of the game is to assemble a team of experts and complete three increasingly difficult levels of missions: of eight character types, you need four to beat level 1, five to beat level 2, and six to beat level 3 and win the game. You literally need to manage six characters successfully to win the game

    * Deke loves games in which you’re actively involved in messing with the other guy’s chance to win as much as trying to win on your own. “Watch your six” is good advice—or an 11 year-old’s smack talk—on how to play the game with cutthroats.

    Added color-coded team HQ’s to the four corners, and six prescribed buildings to the center portion of the board. Every other dotted line box is an empty lot where players can develop additional buildings to help their characters/complete more missions.

    Every other space between the buildings is a road space for player movement.

    So far, so good.